The four candidate cities for the 2024 Olympics and Paralympics have attended a series of workshops to discuss their proposed Olympic Villages for the Games.
Representatives from Budapest, Los Angeles, Paris and Rome began a two-day event with the International Olympic Committee (IOC) yesterday in the Spanish capital Madrid.
Top of the agenda were plans for the Athletes Villages after the four candidates expressed a need to receive further information.
This, it is hoped, will allow them to find the best technical solutions to develop their respective Olympic projects.
In bid documents, Hungarian capital Budapest proposed a Village on the eastern bank of the River Danube while Los Angeles hopes to use existing facilities at the UCLA university.
An Olympic Village in Paris would be located in Seine-Saint-Denis while Rome has plumped for Tor Vergata as part of the Italian bid.
The workshops were led by Jacqueline Barrett, the IOC’s associate director for Olympic Candidatures, with plans for the International Broadcast Centre and Main Press Centre also discussed.
The event follows up previous sessions held in November as part of stage one of the candidature process, which focuses on vision, games concept and strategy.
Various experts were also in attendance with the aim of reviewing best practice and discussing how this can be applied to each city’s bid.
According to the IOC, the meetings, held at the Olympic Broadcasting Services headquarters in Madrid, fit in with IOC President Thomas Bach’s Agenda 2020 reforms.
This called for open, two way-dialogue between the IOC and the candidate cities.
A host for 2024 will be elected by the IOC at its Session in Lima in Peru next year.
All four contenders submitted their stage one bid documents to the IOC on February 17, with stage two of the candidature files, which must cover governance, legal and venue funding, due before October 7.
The final stage will then be on Games delivery, experience and venue legacy, which must be submitted by February 3, 2017.
- By Dan Palmer
- Republished with permission, insidethegames.biz